status detail (Status)



+===================================================================+
|                    CAMARILLA STATUS SYSTEM                        |
+===================================================================+

In Camarilla society, Status is everything. It determines speaking order
at gatherings, access to resources, and political influence.

TYPES OF STATUS:

Permanent Status - Long-term reputation and standing
  - Earned through service, accomplishments, and position
  - Granted by Prince or Primogen Council
  - Rarely stripped except for major infractions
  - Determines base social rank

Fleeting (Temporary) Status - Short-term acknowledgment
  - Given for immediate service or favor
  - "Acknowledged" publicly at gatherings
  - Can be stripped easily for minor slights
  - More volatile, used as political tool

STATUS LEVELS:

0 - No Status
  - Neonates, unacknowledged Kindred
  - No voice at Elysium

1-2 - Acknowledged
  - Basic recognition in domain
  - May speak at gatherings (after higher Status)
  - Normal Camarilla member

3-4 - Respected
  - Established reputation
  - Granted influence and territory
  - Primogen, Whips, Officers

5+ - Honored
  - Major leaders, Princes, Justicars
  - Speak first, command attention
  - Significant political power

STATUS EFFECTS:

Speaking Order: At Elysium and gatherings
  - Higher Status speaks first
  - Interrupting higher Status = severe breach of protocol
  - Equal Status = yield to elder or position

Political Influence:
  - Status adds to social rolls in Camarilla contexts
  - Higher Status gets better hunting grounds
  - Access to domain resources and protection

Social Leverage:
  - Status can be leveraged as boons
  - Acknowledgment by high-Status carries weight
  - Status loss is severe social punishment

GAINING STATUS:

  - Service to the Domain - protecting territory, upholding Masquerade
  - Accomplishing Difficult Tasks - for Prince or Primogen
  - Political Maneuvering - calling in boons, public recognition
  - Holding Office - Sheriff, Harpy, Primogen automatically gain Status

LOSING STATUS:

  - Masquerade Breaches - most serious offense
  - Tradition Violations - breaking the Six Traditions
  - Disrespecting Superiors - insulting higher-Status Kindred
  - Failing Obligations - not honoring boons or duties
  - Political Defeat - public humiliation or loss of position

COMMANDS:

+status - View your current Status
+status <name> - View another's Status
+status/give <name>=<amount> - Grant Fleeting Status (requires authority)
+status/strip <name>=<amount> - Remove Fleeting Status (requires authority)
+status/list - View Status rankings in domain

HARPY'S ROLE:

The Harpy is the social arbiter who tracks Status:
  - Records public acknowledgments
  - Announces Status changes at Elysium
  - Maintains Status rankings
  - Acts as neutral observer of social combat

STATUS VS BOONS:

Status is reputation and rank - who you are
Boons are currency and favors - what you're owed

High Status makes your boons more valuable.
Low Status makes collecting boons harder.

+===================================================================+

See also: help boons, help positions, help elysium, help traditions