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| CAMARILLA STATUS SYSTEM |
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In Camarilla society, Status is everything. It determines speaking order
at gatherings, access to resources, and political influence.
TYPES OF STATUS:
Permanent Status - Long-term reputation and standing
- Earned through service, accomplishments, and position
- Granted by Prince or Primogen Council
- Rarely stripped except for major infractions
- Determines base social rank
Fleeting (Temporary) Status - Short-term acknowledgment
- Given for immediate service or favor
- "Acknowledged" publicly at gatherings
- Can be stripped easily for minor slights
- More volatile, used as political tool
STATUS LEVELS:
0 - No Status
- Neonates, unacknowledged Kindred
- No voice at Elysium
1-2 - Acknowledged
- Basic recognition in domain
- May speak at gatherings (after higher Status)
- Normal Camarilla member
3-4 - Respected
- Established reputation
- Granted influence and territory
- Primogen, Whips, Officers
5+ - Honored
- Major leaders, Princes, Justicars
- Speak first, command attention
- Significant political power
STATUS EFFECTS:
Speaking Order: At Elysium and gatherings
- Higher Status speaks first
- Interrupting higher Status = severe breach of protocol
- Equal Status = yield to elder or position
Political Influence:
- Status adds to social rolls in Camarilla contexts
- Higher Status gets better hunting grounds
- Access to domain resources and protection
Social Leverage:
- Status can be leveraged as boons
- Acknowledgment by high-Status carries weight
- Status loss is severe social punishment
GAINING STATUS:
- Service to the Domain - protecting territory, upholding Masquerade
- Accomplishing Difficult Tasks - for Prince or Primogen
- Political Maneuvering - calling in boons, public recognition
- Holding Office - Sheriff, Harpy, Primogen automatically gain Status
LOSING STATUS:
- Masquerade Breaches - most serious offense
- Tradition Violations - breaking the Six Traditions
- Disrespecting Superiors - insulting higher-Status Kindred
- Failing Obligations - not honoring boons or duties
- Political Defeat - public humiliation or loss of position
COMMANDS:
+status - View your current Status
+status <name> - View another's Status
+status/give <name>=<amount> - Grant Fleeting Status (requires authority)
+status/strip <name>=<amount> - Remove Fleeting Status (requires authority)
+status/list - View Status rankings in domain
HARPY'S ROLE:
The Harpy is the social arbiter who tracks Status:
- Records public acknowledgments
- Announces Status changes at Elysium
- Maintains Status rankings
- Acts as neutral observer of social combat
STATUS VS BOONS:
Status is reputation and rank - who you are
Boons are currency and favors - what you're owed
High Status makes your boons more valuable.
Low Status makes collecting boons harder.
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See also: help boons, help positions, help elysium, help traditions