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| ACTIVE EFFECTS COMMANDS |
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Commands for viewing and managing active discipline effects on your
character.
VIEWING EFFECTS:
+effects
+fx
+activeeffects
View all active discipline effects on your character.
Shows for each effect:
- Effect ID (for reference)
- Power name and discipline
- Duration (scene, turns, or permanent)
- Time applied
- Current parameters/bonuses
Example Output:
[a3f2] Cat's Grace (Celerity)
Duration: Active until end of scene
Applied: 21:30:15
Effects: bonus_dice: 2
STAFF COMMANDS:
+effects/clear <effect_id>
Remove a specific effect by its ID. (Staff only)
+effects/clear all
Remove all effects from the character. (Staff only)
+effects/tick
Decrement turn-based durations by 1. (Staff only)
Effects that reach 0 turns will expire and be removed.
Examples:
+effects/clear a3f2 # Remove specific effect
+effects/clear all # Remove all effects
+effects/tick # Advance turn counter
EFFECT DURATIONS:
Scene:
Effect lasts until the current scene ends.
Typically 1 hour of real time or until the story moves on.
Turns:
Effect lasts a specific number of combat turns.
Use +effects/tick to advance the turn counter.
Effect expires when turns reach 0.
Permanent:
Effect remains until manually cleared.
Usually toggleable powers that the vampire maintains.
EFFECT TYPES:
Effects can modify various aspects of your character:
bonus_dice - Extra dice to specific rolls
defense_bonus - Increased defense in combat
damage_reduction - Reduced incoming damage
speed_bonus - Enhanced movement/initiative
sensory - Enhanced perception abilities
stealth - Concealment effects
The specific parameters depend on the discipline power used.
HOW EFFECTS ARE CREATED:
Effects are automatically created when you activate discipline
powers using +power. Not all powers create lasting effects -
some are instant (like dealing damage) or passive (always on).
Powers that typically create effects:
- Celerity (speed bonuses)
- Fortitude (damage reduction)
- Obfuscate (concealment)
- Presence (social bonuses)
- Protean (physical changes)
MANAGING YOUR EFFECTS:
1. Check active effects before important rolls
2. Note effect IDs for reference
3. Track turn-based effects during combat
4. Ask ST to clear effects when scenes end
Tip: Effects from the same power don't stack. Activating a
power again will replace the existing effect.
RELATED TOPICS:
See also: help disciplines, help discipline_commands, help combat
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