disciplines detail (Disciplines)



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|                    VAMPIRE DISCIPLINES                            |
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Disciplines are supernatural powers granted by vampire blood. Each clan
has three in-clan disciplines that are cheaper to learn.

CORE DISCIPLINES:

Animalism - Command animals and the Beast within
  - Bond with animals, command them, summon swarms
  - Sense and manipulate the Beast in other vampires
  - In-clan: Gangrel, Nosferatu, Tzimisce

Auspex - Heightened senses and extrasensory perception
  - See auras, detect lies, sense emotions
  - Read minds, see the past, predict danger
  - In-clan: Malkavian, Toreador, Tremere

Blood Sorcery - Ritual magic and blood manipulation
  - Cast rituals, manipulate blood
  - Create alchemical mixtures, bind victims
  - In-clan: Banu Haqim, Tremere

Celerity - Supernatural speed and reflexes
  - Move with blinding speed
  - Take multiple actions, dodge attacks
  - In-clan: Banu Haqim, Brujah, Toreador

Dominate - Mental control and mesmerism
  - Command victims, erase memories
  - Rewrite memories, possess victims
  - In-clan: Lasombra, Tremere, Ventrue
  - Requires eye contact with mortals

Fortitude - Supernatural resilience and toughness
  - Resist damage, shrug off wounds
  - Ignore pain, protect from fire/sunlight
  - In-clan: Gangrel, Hecata, Ventrue

Obfuscate - Supernatural concealment and stealth
  - Become invisible, hide objects
  - Disguise appearance, vanish from sight
  - In-clan: Banu Haqim, Malkavian, Nosferatu

Oblivion - Death magic and shadow manipulation
  - Manipulate shadows, drain life
  - Command wraiths, travel through shadows
  - In-clan: Hecata, Lasombra

Potence - Supernatural strength and power
  - Crush, leap, throw with inhuman strength
  - Deliver devastating attacks
  - In-clan: Brujah, Lasombra, Nosferatu

Presence - Supernatural charisma and emotional manipulation
  - Inspire awe, terror, or love
  - Command crowds, create blood bonds
  - In-clan: Brujah, Toreador, Ventrue

Protean - Shapeshifting and body transformation
  - Grow claws, merge with earth
  - Transform into animals, mist form
  - In-clan: Gangrel, Ministry

USING DISCIPLINES:

Most discipline powers require a Rouse Check:
  - Roll 1d10
  - Success (6+): No Hunger increase
  - Failure (1-5): Hunger increases by 1

Some powers are Free (no Rouse check required)

Command: Use discipline powers with specific commands
  - Example: +obfuscate/cloak or +dominate/compel
  - See help <discipline> for specific power commands

LEARNING DISCIPLINES:

In-Clan Disciplines:
  - Cost: Current Rating × 3 XP
  - Example: Level 1→2 costs 3 XP, Level 2→3 costs 6 XP

Out-of-Clan Disciplines:
  - Cost: Current Rating × 5 XP
  - Example: Level 1→2 costs 5 XP, Level 2→3 costs 10 XP

Amalgam Powers:
  - Require multiple disciplines
  - Example: Cloud Memory requires Dominate 3 + Obfuscate 1

DISCIPLINE LEVELS:

Level 1-2: Basic powers, manageable costs
Level 3-4: Advanced powers, significant effects
Level 5: Master-level powers, dramatic effects

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See also: help <discipline name>, help rouse, help clans, help xp