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| VAMPIRE DISCIPLINES |
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Disciplines are supernatural powers granted by vampire blood. Each clan
has three in-clan disciplines that are cheaper to learn.
CORE DISCIPLINES:
Animalism - Command animals and the Beast within
- Bond with animals, command them, summon swarms
- Sense and manipulate the Beast in other vampires
- In-clan: Gangrel, Nosferatu, Tzimisce
Auspex - Heightened senses and extrasensory perception
- See auras, detect lies, sense emotions
- Read minds, see the past, predict danger
- In-clan: Malkavian, Toreador, Tremere
Blood Sorcery - Ritual magic and blood manipulation
- Cast rituals, manipulate blood
- Create alchemical mixtures, bind victims
- In-clan: Banu Haqim, Tremere
Celerity - Supernatural speed and reflexes
- Move with blinding speed
- Take multiple actions, dodge attacks
- In-clan: Banu Haqim, Brujah, Toreador
Dominate - Mental control and mesmerism
- Command victims, erase memories
- Rewrite memories, possess victims
- In-clan: Lasombra, Tremere, Ventrue
- Requires eye contact with mortals
Fortitude - Supernatural resilience and toughness
- Resist damage, shrug off wounds
- Ignore pain, protect from fire/sunlight
- In-clan: Gangrel, Hecata, Ventrue
Obfuscate - Supernatural concealment and stealth
- Become invisible, hide objects
- Disguise appearance, vanish from sight
- In-clan: Banu Haqim, Malkavian, Nosferatu
Oblivion - Death magic and shadow manipulation
- Manipulate shadows, drain life
- Command wraiths, travel through shadows
- In-clan: Hecata, Lasombra
Potence - Supernatural strength and power
- Crush, leap, throw with inhuman strength
- Deliver devastating attacks
- In-clan: Brujah, Lasombra, Nosferatu
Presence - Supernatural charisma and emotional manipulation
- Inspire awe, terror, or love
- Command crowds, create blood bonds
- In-clan: Brujah, Toreador, Ventrue
Protean - Shapeshifting and body transformation
- Grow claws, merge with earth
- Transform into animals, mist form
- In-clan: Gangrel, Ministry
USING DISCIPLINES:
Most discipline powers require a Rouse Check:
- Roll 1d10
- Success (6+): No Hunger increase
- Failure (1-5): Hunger increases by 1
Some powers are Free (no Rouse check required)
Command: Use discipline powers with specific commands
- Example: +obfuscate/cloak or +dominate/compel
- See help <discipline> for specific power commands
LEARNING DISCIPLINES:
In-Clan Disciplines:
- Cost: Current Rating × 3 XP
- Example: Level 1→2 costs 3 XP, Level 2→3 costs 6 XP
Out-of-Clan Disciplines:
- Cost: Current Rating × 5 XP
- Example: Level 1→2 costs 5 XP, Level 2→3 costs 10 XP
Amalgam Powers:
- Require multiple disciplines
- Example: Cloud Memory requires Dominate 3 + Obfuscate 1
DISCIPLINE LEVELS:
Level 1-2: Basic powers, manageable costs
Level 3-4: Advanced powers, significant effects
Level 5: Master-level powers, dramatic effects
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See also: help <discipline name>, help rouse, help clans, help xp