discipline_commands detail (Discipline_Commands)



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|                 DISCIPLINE POWER COMMANDS                        |
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Commands for viewing and activating your vampire discipline powers.

VIEWING DISCIPLINES:

+disciplines
+disc
  View all your known disciplines and powers.

+disciplines <discipline name>
+disc <discipline name>
  View details of a specific discipline.

Examples:
  +disciplines                   # Show all disciplines
  +disciplines animalism         # Show Animalism powers
  +disc celerity                 # Show Celerity powers

ACTIVATING POWERS:

+power <discipline>/<power name>
+activate <discipline>/<power name>
+use <discipline>/<power name>
  Activate a discipline power.

Examples:
  +power animalism/bond famulus
  +power celerity/cat's grace
  +activate dominate/compel
  +use presence/awe

Activating a power will:
  1. Verify you have the required discipline level
  2. Perform a Rouse check if required
  3. Apply any resonance bonuses
  4. Show the dice pool for contested powers
  5. Apply effects (viewable with +effects)

POWER INFORMATION:

+powerinfo <discipline>/<power name>
+pinfo <discipline>/<power name>
  Get detailed information about a specific power.

Examples:
  +powerinfo animalism/bond famulus
  +pinfo celerity/cat's grace

Shows:
  - Power level requirement
  - Full description
  - Dice pool (if applicable)
  - Duration and effects
  - Whether you can currently use it

POWER COSTS:

Most powers require a Rouse check when activated:
  - Roll 1 die
  - On 1-5: Hunger increases by 1
  - On 6-10: No Hunger increase

Some powers are free to use (passive or low-level).

RESONANCE BONUSES:

If you have the right resonance from feeding, you gain
+1 die to powers that match:

  choleric - Celerity, Potence powers
  melancholic - Fortitude, Obfuscate powers
  phlegmatic - Auspex, Dominate powers
  sanguine - Blood Sorcery, Presence powers

ACTIVE EFFECTS:

When powers create ongoing effects, use +effects to view them.
Effects may last for:
  - Scene - Until the scene ends
  - Turns - A specific number of combat turns
  - Permanent - Until manually ended

HUNGER RESTRICTIONS:

At Hunger 5, you cannot activate most discipline powers.
Feed before attempting to use your vampiric abilities.

RELATED TOPICS:

See also: help disciplines, help disciplines_powers, help effects,
         help rouse, help hunger

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