combat_commands detail (Combat_Commands)



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|                     COMBAT COMMANDS                              |
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Commands for V5 combat resolution including attacks, damage, and healing.

ATTACKING:

+attack <target>=<dice pool description>
+attack <target>
  Perform an attack roll against a target.

Examples:
  +attack Bob=Strength + Brawl       # Unarmed attack
  +attack Alice=Dexterity + Firearms # Ranged attack
  +attack Charlie=Strength + Melee   # Melee weapon attack
  +attack Bob                        # Defaults to Strength + Brawl

The system will:
  1. Calculate your total dice pool from specified traits
  2. Roll against target's Defense (Dex + Athletics + Celerity)
  3. Display success/failure and margin
  4. Apply discipline bonuses (Potence, Celerity)
  5. Factor in impairment penalties if injured

APPLYING DAMAGE:

+damage <target>=<amount>/<type>
+damage <target>=<amount>
  Apply damage to a target.

Damage Types:
  - superficial - Normal damage, heals quickly (default)
  - aggravated - Serious damage, hard to heal
  - lethal - Lethal damage (becomes superficial for vampires)

Examples:
  +damage Bob=3/superficial
  +damage Alice=2/aggravated
  +damage Charlie=5/lethal
  +damage Bob=3                     # Defaults to superficial

Damage Effects:
  - Superficial damage fills from left on health track
  - Aggravated damage fills from right
  - When superficial fills all boxes, converts to aggravated
  - Fortitude can reduce incoming damage
  - At half health: -2 dice penalty (impaired)
  - At zero health: torpor (vampires) or death (mortals)

HEALING:

+heal <target>=<amount>/<type>
+heal self=<amount>/<type>
  Heal damage on a target.

Examples:
  +heal self=2/superficial
  +heal Bob=1/aggravated
  +heal Alice=3                     # Defaults to superficial

Healing Types:
  - superficial - Normal damage (default)
  - aggravated - Aggravated damage

Vampire Healing:
For vampires, healing superficial damage through Blood Surge
uses the mend damage mechanics (requires Rouse check, amount
based on Blood Potency).

Note: This command is primarily for Storytellers to manage
health, or for characters using healing powers. Vampires should
use blood surge mechanics for natural healing.

HEALTH STATUS:

+health
+health <target>
  Display current health status.

Examples:
  +health
  +health Bob

Health Display Legend:
  O = Healthy box
  / = Superficial damage
  X = Aggravated damage

Shows:
  - Health track with damage markers
  - Maximum and current health
  - Superficial and aggravated damage counts
  - Impairment status if injured

COMBAT FLOW:

1. Initiate: Describe your action, then roll attack
2. Defense: System calculates target's defense automatically
3. Margin: Success margin determines base damage bonus
4. Damage: Apply damage using +damage command
5. Consequences: Check impairment, torpor, etc.

Example Combat Exchange:
  > +attack Bob=Dexterity + Melee
  [System shows roll result, margin of 3]
  > +damage Bob=5/superficial
  (Base weapon 2 + margin 3 = 5 superficial)

COMBAT MODIFIERS:

Automatic Bonuses:
  - Potence adds damage dice
  - Celerity adds defense dice
  - Fortitude can reduce damage

Penalties:
  - Impairment (half health): -2 dice to all pools
  - Hunger 5: All dice become Hunger dice

RELATED TOPICS:

See also: help combat, help roll, help disciplines, help health

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