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| COMBAT COMMANDS |
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Commands for V5 combat resolution including attacks, damage, and healing.
ATTACKING:
+attack <target>=<dice pool description>
+attack <target>
Perform an attack roll against a target.
Examples:
+attack Bob=Strength + Brawl # Unarmed attack
+attack Alice=Dexterity + Firearms # Ranged attack
+attack Charlie=Strength + Melee # Melee weapon attack
+attack Bob # Defaults to Strength + Brawl
The system will:
1. Calculate your total dice pool from specified traits
2. Roll against target's Defense (Dex + Athletics + Celerity)
3. Display success/failure and margin
4. Apply discipline bonuses (Potence, Celerity)
5. Factor in impairment penalties if injured
APPLYING DAMAGE:
+damage <target>=<amount>/<type>
+damage <target>=<amount>
Apply damage to a target.
Damage Types:
- superficial - Normal damage, heals quickly (default)
- aggravated - Serious damage, hard to heal
- lethal - Lethal damage (becomes superficial for vampires)
Examples:
+damage Bob=3/superficial
+damage Alice=2/aggravated
+damage Charlie=5/lethal
+damage Bob=3 # Defaults to superficial
Damage Effects:
- Superficial damage fills from left on health track
- Aggravated damage fills from right
- When superficial fills all boxes, converts to aggravated
- Fortitude can reduce incoming damage
- At half health: -2 dice penalty (impaired)
- At zero health: torpor (vampires) or death (mortals)
HEALING:
+heal <target>=<amount>/<type>
+heal self=<amount>/<type>
Heal damage on a target.
Examples:
+heal self=2/superficial
+heal Bob=1/aggravated
+heal Alice=3 # Defaults to superficial
Healing Types:
- superficial - Normal damage (default)
- aggravated - Aggravated damage
Vampire Healing:
For vampires, healing superficial damage through Blood Surge
uses the mend damage mechanics (requires Rouse check, amount
based on Blood Potency).
Note: This command is primarily for Storytellers to manage
health, or for characters using healing powers. Vampires should
use blood surge mechanics for natural healing.
HEALTH STATUS:
+health
+health <target>
Display current health status.
Examples:
+health
+health Bob
Health Display Legend:
O = Healthy box
/ = Superficial damage
X = Aggravated damage
Shows:
- Health track with damage markers
- Maximum and current health
- Superficial and aggravated damage counts
- Impairment status if injured
COMBAT FLOW:
1. Initiate: Describe your action, then roll attack
2. Defense: System calculates target's defense automatically
3. Margin: Success margin determines base damage bonus
4. Damage: Apply damage using +damage command
5. Consequences: Check impairment, torpor, etc.
Example Combat Exchange:
> +attack Bob=Dexterity + Melee
[System shows roll result, margin of 3]
> +damage Bob=5/superficial
(Base weapon 2 + margin 3 = 5 superficial)
COMBAT MODIFIERS:
Automatic Bonuses:
- Potence adds damage dice
- Celerity adds defense dice
- Fortitude can reduce damage
Penalties:
- Impairment (half health): -2 dice to all pools
- Hunger 5: All dice become Hunger dice
RELATED TOPICS:
See also: help combat, help roll, help disciplines, help health
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