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| VAMPIRE CLANS |
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Each vampire belongs to a clan - a bloodline with distinct traits,
disciplines, and a supernatural bane.
CAMARILLA CLANS:
Brujah - The Rabble, passionate rebels and philosophers
- Disciplines: Celerity, Potence, Presence
- Bane: Violent temper - frenzy tests at +2 difficulty
- Compulsion: Rebellion - must resist authority
Gangrel - The Outlanders, feral nomads and survivalists
- Disciplines: Animalism, Fortitude, Protean
- Bane: Bestial features - animal traits appear when Hungry
- Compulsion: Feral Impulses - revert to animal instincts
Malkavian - The Lunatics, seers cursed with madness
- Disciplines: Auspex, Dominate, Obfuscate
- Bane: Oracle's Curse - plagued by visions and fractured insight
- Compulsion: Delusion - act on fractured perceptions
Nosferatu - The Sewer Rats, hideously deformed information brokers
- Disciplines: Animalism, Obfuscate, Potence
- Bane: Repulsiveness - all social rolls at +2 difficulty
- Compulsion: Cryptophilia - must hoard secrets
Toreador - The Degenerates, artists and hedonists
- Disciplines: Auspex, Celerity, Presence
- Bane: Aesthetic Fixation - entranced by beauty
- Compulsion: Obsession - fixate on beauty to exclusion of all else
Tremere - The Warlocks, blood sorcerers and scholars
- Disciplines: Auspex, Blood Sorcery, Dominate
- Bane: Deficient Blood - blood bonds form easier on them
- Compulsion: Perfectionism - cannot accept failure
Ventrue - The Blue Bloods, nobles and leaders
- Disciplines: Dominate, Fortitude, Presence
- Bane: Rarefied Taste - can only feed on specific type of victim
- Compulsion: Arrogance - must assert dominance
ANNARCHIST & INDEPENDENT CLANS:
Banu Haqim - The Assassins, judges and executioners
- Disciplines: Blood Sorcery, Celerity, Obfuscate
- Bane: Blood Addiction - crave vampire blood
- Compulsion: Judgment - must punish wrongdoers
Hecata - The Necromancers, death cultists (Giovanni, Harbingers, etc.)
- Disciplines: Auspex, Fortitude, Oblivion
- Bane: Painful Kiss - bite causes agony, feeding is obvious
- Compulsion: Morbidity - obsess over death
Lasombra - The Night Clan, shadow-wielding predators
- Disciplines: Dominate, Oblivion, Potence
- Bane: Distortion - don't appear in mirrors/recordings
- Compulsion: Ruthlessness - must dominate and exploit
Ministry - The Setites, corrupters and tempters
- Disciplines: Obfuscate, Presence, Protean
- Bane: Light Sensitivity - penalty in bright light
- Compulsion: Transgression - must corrupt others
Tzimisce - The Fiends, fleshcrafters and territorial lords
- Disciplines: Animalism, Dominate, Protean
- Bane: Cohesion - must sleep near haven soil or take damage
- Compulsion: Covetousness - obsess over possessions
Ravnos - The Charlatans, tricksters and wanderers
- Disciplines: Animalism, Obfuscate, Presence
- Bane: Doomed - tied to vice, frenzy when denied
- Compulsion: Temptation - must indulge vice
CHOOSING YOUR CLAN:
Your clan determines:
- Starting disciplines (in-clan are cheaper)
- Supernatural bane (permanent curse)
- Compulsion (triggered by Bestial Failures)
- Social reputation among Kindred
Command: +chargen to begin character creation
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See also: help disciplines, help compulsion, help chargen