clans detail (Clans)



+===================================================================+
|                       VAMPIRE CLANS                               |
+===================================================================+

Each vampire belongs to a clan - a bloodline with distinct traits,
disciplines, and a supernatural bane.

CAMARILLA CLANS:

Brujah - The Rabble, passionate rebels and philosophers
  - Disciplines: Celerity, Potence, Presence
  - Bane: Violent temper - frenzy tests at +2 difficulty
  - Compulsion: Rebellion - must resist authority

Gangrel - The Outlanders, feral nomads and survivalists
  - Disciplines: Animalism, Fortitude, Protean
  - Bane: Bestial features - animal traits appear when Hungry
  - Compulsion: Feral Impulses - revert to animal instincts

Malkavian - The Lunatics, seers cursed with madness
  - Disciplines: Auspex, Dominate, Obfuscate
  - Bane: Oracle's Curse - plagued by visions and fractured insight
  - Compulsion: Delusion - act on fractured perceptions

Nosferatu - The Sewer Rats, hideously deformed information brokers
  - Disciplines: Animalism, Obfuscate, Potence
  - Bane: Repulsiveness - all social rolls at +2 difficulty
  - Compulsion: Cryptophilia - must hoard secrets

Toreador - The Degenerates, artists and hedonists
  - Disciplines: Auspex, Celerity, Presence
  - Bane: Aesthetic Fixation - entranced by beauty
  - Compulsion: Obsession - fixate on beauty to exclusion of all else

Tremere - The Warlocks, blood sorcerers and scholars
  - Disciplines: Auspex, Blood Sorcery, Dominate
  - Bane: Deficient Blood - blood bonds form easier on them
  - Compulsion: Perfectionism - cannot accept failure

Ventrue - The Blue Bloods, nobles and leaders
  - Disciplines: Dominate, Fortitude, Presence
  - Bane: Rarefied Taste - can only feed on specific type of victim
  - Compulsion: Arrogance - must assert dominance

ANNARCHIST & INDEPENDENT CLANS:

Banu Haqim - The Assassins, judges and executioners
  - Disciplines: Blood Sorcery, Celerity, Obfuscate
  - Bane: Blood Addiction - crave vampire blood
  - Compulsion: Judgment - must punish wrongdoers

Hecata - The Necromancers, death cultists (Giovanni, Harbingers, etc.)
  - Disciplines: Auspex, Fortitude, Oblivion
  - Bane: Painful Kiss - bite causes agony, feeding is obvious
  - Compulsion: Morbidity - obsess over death

Lasombra - The Night Clan, shadow-wielding predators
  - Disciplines: Dominate, Oblivion, Potence
  - Bane: Distortion - don't appear in mirrors/recordings
  - Compulsion: Ruthlessness - must dominate and exploit

Ministry - The Setites, corrupters and tempters
  - Disciplines: Obfuscate, Presence, Protean
  - Bane: Light Sensitivity - penalty in bright light
  - Compulsion: Transgression - must corrupt others

Tzimisce - The Fiends, fleshcrafters and territorial lords
  - Disciplines: Animalism, Dominate, Protean
  - Bane: Cohesion - must sleep near haven soil or take damage
  - Compulsion: Covetousness - obsess over possessions

Ravnos - The Charlatans, tricksters and wanderers
  - Disciplines: Animalism, Obfuscate, Presence
  - Bane: Doomed - tied to vice, frenzy when denied
  - Compulsion: Temptation - must indulge vice

CHOOSING YOUR CLAN:

Your clan determines:
  - Starting disciplines (in-clan are cheaper)
  - Supernatural bane (permanent curse)
  - Compulsion (triggered by Bestial Failures)
  - Social reputation among Kindred

Command: +chargen to begin character creation

+===================================================================+

See also: help disciplines, help compulsion, help chargen